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The Last Craftsman

The Last Craftsman

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Devlog

  • Now Live on Steam Early Access!
    March 11, 2023 by Tummyache#steam, #launch, #update
    It's been 2 months since the last update, and I'm happy to finally announce that The Last Craftsman is available on Steam Early Access! With the new Early Access release comes a myriad of new features... Continue reading
  • v1.2.0 has launched!
    December 27, 2022 by Tummyache#update
    I've been hard at work finally adding the eponymous previous Craftsman to Gear Springs! In the new update the last Craftsman will appear on the 9th day of Spring (or after you sleep if you load a prev... Continue reading
  • New Demo v1.1.0
    November 27, 2022 by Tummyache
    2
    #update
    Over the past month I've been steadily improving two large issues with The Last Craftsman. The first issue is the UI. I was originally just kind of winging the designs and, let's face it, they weren't... Continue reading
  • Items, their attributes, and how boots broke my quest
    November 01, 2022 by Tummyache#item, #boot, #dr. moth
    One of the main mechanics of The Last Craftsman is the attributes attached to each item. For instance, this is Lumber Lumber can be used directly as is, but it also has secondary characteristics displ... Continue reading
  • Html5 Build and some tips
    October 29, 2022 by Tummyache#HTML5, #tips
    There is now an HTML5 build on the page for people who want to try the game out without downloading it. Godot has some minor audio issues with HTML5, so if you feel like the stuttering is too much the... Continue reading
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